Environment/Level artist on Days Gone
From block mesh to final polish I was tasked with creating Wizard Island and the Ark. This was the hardest and biggest challenge of the whole project. It was driven by the creative director, and had the longest iteration process of all.
-Missions/jobs
-Layout, population, macro/micro polish
-Merchant tables
-Working with AI and design team
-Cinematics/Lighting
(There were a handful of other artist on the Environment team that worked on these spaces as well, huge shout out to them!)
Level Art
https://www.artstation.com/calebkennedy
https://www.artstation.com/ryangrubb
https://www.artstation.com/lisafenix
https://www.artstation.com/brandon_wilson
https://www.artstation.com/ichii3d
Buildings
https://www.artstation.com/dylanrainville3d
https://www.artstation.com/biofrost
Concept
https://www.artstation.com/jmandish
https://www.artstation.com/hanspark
Wizard Island Encampment walkthrough