Environment/Level artist on Days Gone
These caves and mines were inspired from the lava tubes and real mines all over Central Oregon. Our creative director had a very specific vision for how these should look/feel . I was tasked with creating and populating many styles of caves and mines all over the game world.
-Layout, population, macro/micro polish
-3D modeling/asset creation
-Missions/jobs
-Cinematics/Lighting
(I did not make every single cave in the game, there were a handful in various regions that were made by other artists on the Environment team, huge shout out to them!)
Level Art
https://www.artstation.com/calebkennedy
https://www.artstation.com/ryangrubb
https://www.artstation.com/lisafenix
https://www.artstation.com/brandon_wilson
https://www.artstation.com/ichii3d
Materials