Environment/Level artist on Days Gone
From block mesh to final polish I was tasked with making various camps and POIs all over the game world. The extensive process of layout, population, terrain sculpt/painting saw many iterations through my collaboration with other studio departments.
-Layout, population, macro/micro polish
-3D modeling/asset creation
-Working with AI and design team
-Missions/jobs
-Cinematics/Lighting
(There were a handful of other artist on the Environment team that worked on these spaces as well, huge shout out to them)
Level Art
https://www.artstation.com/calebkennedy
https://www.artstation.com/ryangrubb
https://www.artstation.com/lisafenix
https://www.artstation.com/brandon_wilson
https://www.artstation.com/ichii3d
Buildings
https://www.artstation.com/dylanrainville3d
https://www.artstation.com/biofrost
Concept
https://www.artstation.com/jmandish
https://www.artstation.com/hanspark