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Hot Spring's Encampment

Environment/Level artist on Days Gone

From block mesh to final polish I was tasked with creating Hot Springs encampment within the Belknap region. This camp was based on real-life resorts in Central Oregon. It evolved over time and after a few years of development we hired narrative and concept art to support the space. The team was very small at first from about 35 when I joined and about 150 or so when we shipped. Most props and buildings were made by our very talented art team, and just about all the foliage was made by one guy. The extensive process of layout, population, terrain sculpt/painting saw many iterations through my collaboration with other studio departments over the years.

-Golden Path Missions/jobs
-Layout, population, macro/micro polish
-modeling, texturing, and blueprints
-Merchant Tables/Bike Shop/Freaker Ear Stand
-Working with AI and XPEC team
-Cinematics/Lighting

Hot Springs Encampment walkthrough

Main cabin

Main cabin

path to burn pile

path to burn pile

Garden entrance

Garden entrance

garden shed

garden shed

East garden

East garden

West Garden

West Garden

Kitchen

Kitchen

as you enter encampment

as you enter encampment

main cabin or merchant

main cabin or merchant

Merchant stand

Merchant stand

Farm 1

Farm 1

water supply

water supply

main cabin from work camp

main cabin from work camp

work camp

work camp

burn pile at night

burn pile at night

Tent City 1

Tent City 1

Tent City 2

Tent City 2

Tent City 3

Tent City 3

Tent City 4

Tent City 4

Tent City 5

Tent City 5

Tent City 6

Tent City 6

Tent City 7

Tent City 7

Tent City 8

Tent City 8

bridge to garden

bridge to garden

lower hot spring baths

lower hot spring baths

upper hot spring baths

upper hot spring baths

laundry

laundry

water supply 2

water supply 2

burn pile durning day

burn pile durning day

officer camp

officer camp

officer camp looking at main cabin

officer camp looking at main cabin