Environment/Level artist on Days Gone
From block mesh to final polish I was tasked with creating Iron Mikes. This camp was based on real-life resorts in Central Oregon, and driven by narrative and concept art. The extensive process of layout, population, terrain sculpt/painting saw many iterations through my collaboration with other studio departments.
-Missions/jobs
-Layout, population, macro/micro polish
-Merchant tables
-Working with AI and design team
-Cinematic's/Lighting
(There were a bunch of other artist on the Environment team that worked on these spaces as well, huge shout out to them!)
Level Art
https://www.artstation.com/calebkennedy
https://www.artstation.com/lisafenix
https://www.artstation.com/brandon_wilson
https://www.artstation.com/ichii3d
Buildings
https://www.artstation.com/dylanrainville3d
https://www.artstation.com/danquinn
https://www.artstation.com/biofrost
Concept
https://www.artstation.com/jmandish
https://www.artstation.com/hanspark
Iron Mikes Encampment walkthrough